Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Videogame Cinematic



Videogame Cinematic
Role: Previs Artist / Director
I have worked directly the script-to-screen without animatic or storyboard.
Cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

Previous experience

Previous experience

Before to specialising me as Previs and Layout artist, I have worked several years in differents roles. You could see here down a bit of my previous works as 3D Generalist, 2D and 3D Animator, Compositor and Art Director for TV Shows and Videogames.



Reel 2014
Role: Art Direction/ 3D Generalist/ Animator/ Compositor
Several Brand Identity and openings for different TV Shows. I have worked as art director, 3d generalist, animator and compositor.



Reel 2010-2012
Role: Color Correction/ Compositor/ VFX
For different TV Shows I have worked as Compositor/ Color Corrector and VFX.



Videogame Zombicopter
Role: Art Director/ Animator/ Characters Designer/ 3D Generalist
I have worked for several videogames. In Zombicopter I did all the 2D art as character design, backgrounds, animations.



Videogame Environment 2013
Role: 3D Generalist
I have modeled, textured and integrated in UDK this complete environment optimized for videogames.