Previs & Layout Reel 2019


Previs and layout work I did for some projects in different roles. Unfortunately I don't have all the layout footage, so I put the final render of some sequence where I worked.

If you are interested in watch it, please contact me to get the password:

tapemadrid@gmail.com

Thank you.

Moomios - Warner Bros


 
Moomios (Warner Bros. Animated Feature Film)
Release date: Coming soon
Role: Lead Previs / Layout Artist

I’m doing my assigned sequences from storyboard and other from script directly. I'm editing it and reviewing with the Head of Layout before to send to movie Director. I’m working closely with Head of Layout to improve the Previs and Layout production pipeline, protocol, and tools.

Videogame Cinematic



Videogame Cinematic
Role: Previs Artist / Director
I have worked directly the script-to-screen without animatic or storyboard.
Cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

Wonder Park - 2019


Wonder Park (Paramount Animated Feature Film)
Release date: March 2019
Role: Previs / Layout Artist

I worked for first time on an animated feature film here and I engaged with this department. I worked in several sequences in different teams leaded by great experienced professionals. I improved my skills in cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

Tabaluga - 2018


Tabaluga - Ice Princess Lilli (Trixter)
Release date: 2018
Role: Senior Previs Artist

I worked closely with the movie Director in the 3D previsualization, cameras and cinematography. Translating the storyboard into the 3D environment. I worked with Pipeline Department to develop the Layout production pipeline, protocol, and tools for 3D animation feature film.

2001 Sparks in the darkness


2001 Sparks in the darkness (TCM) - Documentary
Release date: May 2018
Role: Senior Previs / Layout Artist

Directed by Pedro González Bermúdez with Keir Dullea as Stanley Kubrick voice.

It was an animation documentary about "2001: Odyssey Space" release on May 2018 on TCM.

Talking Tom And Friends 4th Season


Talking Tom And Friends 4th Season (Youtube)
Release date: 2019
Role: Lead Previs / Layout Artist

I led a team of 6 artists technically and artistically. I worked in my own sequences by episode. I worked closely with Head of Layout to develop the Layout production pipeline, protocol, and tools

MoMonsters 1st Season



MoMonsters  (Big Bang Box - ClanTV)
Season 1 - 52 Episodes
Release date: March 2020 (Estimated)
Role: Previs/ Layout Supervisor
I led the work of the Layout Department remotely with a different team of 3 artists in each episode. I worked closely with both TV Show Directors to achieve the desired artistic quality.

Messy goes to Okido 2nd Season


Messy goes to Okido (Doodle-Productions - BBC)
Season 2 - 26 Episodes
Release date: 2018
Role: Lead Previs/ Layout Artist

I led a team of 2 Layout/ Generalist Artist. I worked in my assigned sequences and reviewed the 2 artist’s sequences too. I edited the Layout reel for each episode. I also reviewed it with Head of Layout in order to send it to the TV Show Director. I worked closely with Head of Layout to develop the Layout production pipeline, protocol, and tools.

Pocoyo 4th Season - 26 Episodes


Pocoyo 4th Season - 26 Episodes
Release date: 2016/ 2017
Role: Previs/ Layout Supervisor


I implemented Layout Department Pipeline at Zinkia Animation Studio for 4th season of Pocoyo (released on November 2016).

Additionally, I supervised all departmental activities. As part of this role, I organized and reviewed the work of the different layout artists while I worked on my own tasks such as: setting the environments, taking camera shots, setting the scenes for animation department, refining cameras when the animation is finished, etc…

I collaborated closely with Director, Production Designer Supervisor, Storyboard Supervisor and Animation Supervisor to determine how Layout could best support each department.

As head of department I worked closely with the Technical Director to develop the Layout production pipeline, protocol, and tools.